*************************************************************************
*				M.Syd.Jr.'s				*
*			DOVAHKRIID - GRENZGANGER			*
*									*
*			   Quest & Companions				*
*									*
*									*
*	A. Viridiane Siarkiewicz	   Jezdamayel C.Blaster		*			   
* 									*
*                            Christine Slagman 				*
*									*
*	   Ed Waldorph	     Marcel Ellerbrok	     Sam Hayes		*
*									*
*			   Eric "Fuzzdog" Haugen			*
*									*
*************************************************************************


Thank you for downloading Dovahkriid - Grenzganger.

You will find here:

 - Content Overview
 - Drag&Drop Installation "Guide"
 - F.A.Q (Companion Related (Important), Compatibility, Mod, Quest-Help)
 - Credits



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  CONTENT
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

			Dovahkriid - Grenzganger 
		(Dragonslayer - "Borderwalker") contents:

		- up to 7 recruitable companions
		- with more than 2000 new lines
		- for a "party of three" play
		& one quest


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  INSTALLATION
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Just drop the BSA and Dovahkriid - Grenzganger ESP in your Skyrim/Data folder
and start the game. 


!!IMPORTANT!!							!!IMPORTANT!!

If you have a direct "Crash to Desktop" after loading a save-game, you have 
a mod-conflict. There are a lot of possibilities and at the moment you will 
have to choose between the conflicting mod or the DoG (Dovahkriid-Grenzganger) 
mod. We are sorry for that, but can not do anything about it.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ F.A.Q.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


+++++++++++++++++++++
+ Companion Related +
+++++++++++++++++++++

	    !! THIS IS VERY IMPORTANT - YOU WANT TO READ THIS  !!


How to play with companions?

You will have a better game if you follow these few rules - even if it is not DoG 
related and applies as well for any other follower:


	- sheath your weapon if you don't need it right away (it resets the AI for better path finding)
	- play in a group if you lead a group (go together)
	- fight with your head (you mark the first target for your companions - now proceed to the second)
	- wait one hour if your companions are lost (press "T")
	- use the bloodseal once in a while (for level up or resurrect your companions)
		be aware that all companions will level up at once
	- sometimes fast-travel or location change helps with odd behaviour (it resets AI)



You will maybe need some time to get used to this play, but if you do, you will
have the maximum outcome of your companions.

Nevertheless you will run once in a while in a situation where your companions,
might block your way. This is level-design-dependent, but you can get a "bump-
mod" that sets the reaction time for NPCs lower. Because this is an overall
game-setting the DoG does not change this value.

--------------------------------------------------------------------------

What companions can do:

Your companions have dialog-options you will know from the original game,
and some are new:

- Appearance

	Here you can choose between different outfits, based on the character
	of your companion or your progress in game. 
	The option "Let me show you" will give you the possibility dressing 
	a companion yourself.

	Double clicking the same option will result in a "strip down" of the outfit.
	This is good, because it will show you, that you pressed the same outfit twice.

	The "Let me show you" option is a feature. 
	Here you can dress your companion as you wish, but beware: 
	Changing from your (in-game) custom outfit via
	dialog to a standard-outfit might cause your outfit to be lost!

	You can secure your outfit, before switching back to the standard-outfits
	by the dialog option "Here take this".

	Reason for that is, that there are two dressing "systems" in Skyrim.
	All NPCs in the game use the Outfit based system and the Dovahkriid-Grenzganger
	mod does this, too, but gives you a choice.  

- Here take this

	Opens the inventory of your companion - if you want to take out your custom
	outfit from a companion before switching back to her/his standard outfits you
	should press this dialog-option first! 

- Let's share our loot

	This is your loot-bag and independent from the inventory of your companion. 
	If you want to store your "loot" it should go into the "loot-bag".

- Disguise

	Leave a thief in disguise back maybe she/he finds something useful.

- Get your horse

	This will bring up your companion's horse. To let her/him mount just ride close to 
	the companion's horse and they will mount.



--------------------------------------------------------------------------

+++++++++++++++++
+ COMPATIBILITY +
+++++++++++++++++

Is Dovahkriid - Grenzganger compatible with...

	In general - it is compatible with ANY mod that does not change directly 
	the targeted cells in Falkreath (-Hold) or using the SciptedEvent in the 
	story-manager.
	
	Nevertheless CTDs or other in-compatibilities may show up. The problem is that
	at the moment, "there is such a list" why mods do conflict, that it is nearly impossible
	to tell you why you might have a problem. Maybe another patch fixes or causes a problem,
	between two mods, maybe you are using a separate program to merge mods, maybe the problem
	does not come even from this mod, not matter if you might be very sure about this. 
	And on top of all these, there are the standard mod conflicts.

Why is Dovahkriid - Grenzganger compatible with other follower mods?

	Because it uses its own follower-system, that is not based on the original/vanilla
	game system. In other words: The DoG-Companions are not known to the game or any other
	mod as companions. For them these are ordinary NPCs.  


Does this mean - the companions of the DoG are not affected by other follower-changes?

	Right. If you have a mod that does something to followers it will not change
	the DoG-Companions. 

What about balancing mods or mods that do overall changes to e.g. NPCs?

	Balancing and general overhauls will affect the DoG-companions as well.


--------------------------------------------------------------------------

+++++++++++++++
+ MOD RELATED +
+++++++++++++++

I encountered a problem, with the dialogs ...

	... MaSydJun has no dialog in the store?

		This is a patch-issue of Skyrim 1.7x. Save the game. Load this
		save and then you are fine to go. 

	... I can see a dialog-menu but if I click it nothing happens?

		That shows up randomly.
		So far we do not know why that happens, but there is a trick 
		to make it work: 
		Use Quickave and Quickload and the dialog will run as intended.

	... I played with subtitles and I saw lines without voices?

		To 90% these lines are not in the mod and will be maybe in an update,
		to 10% "someone" missed to pack those files and is very sorry about that. 

	... I have lines and am able to click them but the voices are not playing, no 
		matter if I load the DoG on its own or with other mods and the BSA is in the 
		correct folder?
		
		We encountered that problem with other voice-acted mods during beta-testing, 
		but never with the  Dovahkriid-Grenzganger mod and that's why we have no real explanation
		for that. We do not even know if the problem will show up with the DoG, but if you
		encounter that it seems to be game-related and we do not have a fix for this so far.
		If you found one - let's hear it.
	
	... Sometimes the sound files stutter if my companions talk to themselves?

		That seems to be an issue with the format, but don't worry the lines will most of 
		the time repeat, so you will be able to hear them again.


I would like to give you some feedback, because...


	... I have a suggestion!

		Consider this mod as given as is. That does mean - mostly everything in this mod
		is there for a reason. There will be an update, but you are free
		to customize it for your own needs and there you can do whatever you want.
		So, please understand that every idea that is bigger than small you maybe want to
		consider creating it yourself?			

	... I found a bug or glitch or a typo?

		That's great. Please play on - and find some more (no joke - "the more the merrier"), 
		then you can PM Ryan or send him a mail. Thank you!


I have a request...

	... may I translate the mod? Or do a patch? Or customize it for release?

		Yes, of course. 
		Have fun modding, but make sure that if your mod consist of content from other modders, 
		they have to give their permission as well. 

	... if I do my work based or related on the Dovahkriid-Grenzganger mod - can I upload it wherever I want?

		You can upload your own work that is based on the Dovahkriid-Grenzganger mod (e.g. ESP) wherever
		you want, as long as the original content of the Dovahkriid-Grenzganger (e.g. BSA) is not uploaded 
		with your changes.	
		If it is a case where you think that it might be necessary to upload the original mod-content 
		(e.g. in a translation that comes with subtitles) with the BSA, then drop Ryan a mail or PM in advance, 
		please, and be a bit patient. Thank you.


I have another question...

	... how do I customize the DoG?

		You load the mod into your CK. Type in the filter-search box (left-top): D O G
		If you want to change the faces or hair, go to the ACTORS-branch.
		All characters of the Dovahkriid-Grenzganger mod are listed there, by name. 
		You may change every value EXCEPT ID, Factions and Voice-Type! 
		If you do so, you will break the mod!

		If you want to change the clothes/armour go to LLItems OR Outfit.
		Via "drag-and-drop" you can change the levelled-list-items (if you would like to keep
		variety) or set one outfit for a specific occasion (like going to town) you do that
		in the Outfit section.

		It works like this: LLItemShiaTown01 and LLItemShiaTown02 go into LLItemShiaTownAll
		LLItemShiaTownALL goes into OUTFIT ShiaTown. 
		If you tell Shia in-game that you want to go to town, she will switch her Outfit
		and via random-draw one of the LevelListItems (e.g. LLItemShiaTown01) will be selected.

		You will find all clothes and armour in the sections: Clothes or Armour

		It is very easy even if you never modded  before. All scripts you should find in the BSA as well,
		so you have a great back-up even if you screw something. Have fun!		


	... why is there no German version of this mod?

		Just because. Mainly because three heavy voice acted projects were done during last year -
		and so it was fun to do something different. There is no other reason. 

	... what means the title?

		Dovahkriid means "dragon-slayer/hunter" and Grenzganger (or Grenzgaenger) means "Border-walker"
		(not in the meaning of trespassing).
		On the one hand, because using Dovahkriid on its own would cause confusion sooner or later with 
		other mods and on the other hand describes the meaning of the word Grenzganger very well 
		what this mod does: Party-play style in an Elderscrolls title.
		  

--------------------------------------------------------------------------

+++++++++++++++++
+ QUEST RELATED + 
+++++++++++++++++

-- Companions --

	I want to find all companions on my first play-through!

		Four you will encounter more or less straight forward. Three you have to encounter on your own.
		
		Fight for some till their quests are completed, do not mind if they vanish first (fade away), you will
		have access to them later.
		But be careful, everyone who is lost is lost. 

	I did not find all... and now?

		Go back and look around again. They are waiting for you till you start their quests.

	I think one is a companion but there is no option to follow me!

		That depends on your character and dialog-decisions. You can not get all seven always.
		Some have their own character, some need to like you more. 


-- Main Quest -- 


I am stuck in the quest because...

	... I don't find the trader!

		Look at the lumber-mill in Falkreath, there should be a new house. If there is no new house,
		you might have done something wrong on install. If there is no house it does mean the mod
		is not active.

	... I don't understand the book.
		
		First paragraph. What is the element of life? "Earth is life?"? "Wind is life?" "Fire is life"? 
		Now you should know what you are looking for.

	...I understand what I am looking for, but why "deer, steed and bear"?

		Ever looked on your map? Maybe you find some clues there.

	... I am there... and... now?

		Are you the master? No. Are you the seeker? No. You are a thief. Right. 
		No what does the thief?

	... I know I am the thief, but there is no "hmhm" to flirt!

		There is no gargoyle or lion or other guardian statue? Then maybe you have to take
		what you find. Look down.

	... I made it in! But... which way to take?

		Look on your map how that place is called. (Mages know that ven means wind).
		Do you find in the book a passage about "wind" or "ven"? If you found that, it tells
		you which way to go and which to spare.

	... Yes, I know that, but I can't get through!

		Because you need something... Sometimes they hide tombs so that thieves
		do not plunder them. So you are looking for a hidden tomb that is likely in the
		"tomb-section". 
		 

	... I made it to the Nonvul Golz and now?
		
		Now fill your heart with the tears of Talos. 


  
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  CREDITS
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


				CAST


		Murren .......... A. Viridiane Siarkiewicz
		Loki ............ Jezdamayel C.Blaster
		Shia ............ Christine Slagman
		Vangard ......... Ed Waldorph	 
		Malkath ......... Marcel Ellerbrok	   
		ModMortigan ..... Sam Hayes
		Siduch .......... Eric "Fuzzdog" Haugen

		Dialogs, Quest-
		Level-/ Sound-
		Design and voice 
		of MaSydJun ..... Ryan O.Hershey


			We would like to thank 
		The-Voice-Actors-Project on TesAlliance.org 
			VoiceactingAlliance.com,
	 		    Hoertalk.de 
				&
			PlanetOblivion.de 
			(Speaker's market)

		   FenFen, Hunin, Ezivo, Ven-Chan
		   NickvanByte, ShiversGirl & Fara

			for their kind support and 
				patience!

		
		The ones behind the CreationKit-Wiki
		and Agnahim for the VoiceFileCreator! 



	This mod is dedicated to the passed away Call (my cat - name comes from AlienIV ) 
			to annoy my girlfriend. 



	
	 The voice/sound & music files included in Dovahkriid-Grenzganger
	 may ONLY and except-less be released with mods of M.Syd jr./R.O.Hershey. 
	 The rights of the sound / voice and music files are owned by the 
	 regarding voice-actors and R.O.Hershey.

	 A permission to use or distribute voice/sound or music files from 
	 Dovahkriid-Grenzganger in other projects or platforms 
	 is always needed.












						 	~Nothing is written

									  M.Sydjr.
